Recently, Alex and I have gone underway with a new project we are calling Mercy. There are some details that are too early in development to go into, but we’ve already had a lot of fun with this project and think it would be great to share what’s going on.
First off, Mercy is to be a mobile game with limited scope. We were motivated to start the project because we wanted to release a title while we’re in between things with Project Slipgate. We have a lot of great ideas and aspirations for Project Slipgate, so we want to be able to fully dedicate our free time to the game when the time is right. With Mercy, we hope to have the game on Google Play by October 2017.
While I don’t want to cover too much about what Mercy is, it’s definitely been a rewarding project already. We are developing in Unreal Engine 4 again, although this time using the engine’s 2D system – Paper2D. This is a very new (read: unsupported) side of the engine and it has been a bit hectic trying to find answers/help, but regardless we’ve made great progress. To make things more complicated, we’re building the game with an isometric camera perspective, which has made things like collision and rendering more difficult. Check out some of the art I’m making for the game below
Anyways, down the road we’re going to go into some of the solutions we’ve come up with over development. Particularly with lighting in 2D, collision, and rendering – all of which are very new to the UE4 Paper2D system. It’s been messy, but it’s only been a week and the project is coming together already.